The graphics in Spirit of the North are kind of a mixed bag, even aside from the environmental glitches. This is but one of many examples I have of falling through the environment and getting stuck. No, I’m not trying to show off this foxy posterior. He then goes through an animation where he shakes off every single time he exits any water, which of course interrupts the pacing quite a bit. However, every time the fox encounters any sort of water, be it a lake, marsh, or even a puddle, he instantly reverts to slogging through the area like it’s made of molasses. I could be a bit more forgiving of this if it were just limited to swimming across open bodies of water. The fox swims at an excruciatingly slow pace, with no option to doggy paddle faster. The floaty jumping mechanics make it difficult at times to properly gauge how far you’ll go, resulting in a lot of missed jumps.Įncountering water in any capacity is also incredibly aggravating. You’ll also run out of stamina quickly when running, which forces you to walk slowly for a time. The fox’s basic running and jumping controls are decent, although the jumping feels somewhat floaty. The platforming sections can get downright maddening. This is where Spirit of the North gets frustrating. While a lot of this game is running around in vast open areas, there are some parts that require some platforming, especially around the ruins. For now I’ll just say that finding them provided some of the more fun challenges in the game. I might at some point try another playthrough to see if anything changes. I’m not sure if setting them all free unlocks a special ending to the game (I would think it does), as I missed quite a few in the beginning before I figured out more about how this game worked. Reuniting the shamans with their staffs will bring their spirits peace and allow them to pass on. There are staffs you will find scattered throughout the lands, which can be brought to the earthly remains of ancient shamans that once lived in the now extinct civilization that ruled previously. I can see some people getting bored with seemingly running around aimlessly, but if you can allow yourself to enjoy the journey, then you’ll appreciate it a lot more. It isn’t until the very end that things become clear. None of them mean much at first, but as you progress and explore the ruins and structures left behind by the race that came before you, it starts to make sense. Most of the “story” is shown to you through large slabs of stone with hieroglyphics carved into them. There is a LOT of searching and meandering with seemingly little payoff, at least until the later sections of the game.Ī prime example of one of the puzzles you’ll face. With no narrative or dialogue to guide you or give you clear objectives to follow, you are left to traverse the narrow caves, expansive meadows, and crumbling ruins on your own in search of answers. The exploration is what seems a little bit like Death Stranding (at least from the gameplay trailers) and where I can imagine some people might lose interest. It is a slow burn of a game that forces the player to take their time thoroughly exploring the world around them for any clues about the past and solve puzzles to open the way forward. Spirit of the North is slow paced adventure with almost no hand-holding, aside from an occasional button prompt to perform an action in a specific place. Okami is a humorous and magical adventure that radiates charm throughout it. While it might seem like there is an obvious comparison to Okami here, with the protagonist being a fox who is given mystical powers, that’s where the similarities end. The mystery of the guardian spirit begins.
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